In one of the recent threads I read something that John wrote in response to questions about workbench. So as not to hijack the thread, I'm starting this one.
John stated that workbench cannot reliably edit a setup that someone has been hacking at with belcanto, and it made me wonder - what is the difference between a setup that I've been fiddling with in eigencommander, and say a setup to which I've added talkers (in workbench), which fire belcanto phrases (which I've typed into the workbench gui dialogs). If I then use those talkers, doesn't the setup potentially go into the same state of mismatch between WB and belcanto?
I'm interested in what is missing from WB that it can't display - it seems pretty comprehensive. If I create agents in the commander I expect to see them pop up in WB. Their positioning on the canvas won't be terrific by default but I can untangle that if I need to.