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Workbench: Belcanto to close an audio/effect plugin

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written by: keyman

Well ... I really do not blame anyone or anything
- EigenD System
- Belcano rules !?!?
- the fact that in the writing process, sometimes "thing" slip through

NOW; about interesting ways to use script talkers... I'm all ears!
- I have STAGE using this script talkers to change main SONGS configs, like witch scale, tonic, sound, keyboard layout, splits (edit) light mappings stored with the illuminator.
This I have all tried and work great, without actually loading or changing an entire setup.
Think they could be used also in the middle of a song..?!?

written by: carvingCode

Wed, 12 Sep 2012 00:15:54 +0100 BST

I've tried:


audio unit rig 1 hey effect audio unit 1 close


Commander says it's an 'inappropriate use of close'.

What's correct?

TIA

Randy


written by: geert

Wed, 12 Sep 2012 08:54:22 +0100 BST

You're talking the the audio unit agent, not the rig, so it should say:

audio unit rig 1 effect audio unit 1 hey close


written by: keyman

Wed, 12 Sep 2012 10:41:02 +0100 BST

or just:

effect audio unit 1 hey

close


for the FX send 1 or 2


written by: carvingCode

Thu, 13 Sep 2012 01:29:17 +0100 BST

Thanks


written by: carvingCode

Thu, 13 Sep 2012 01:19:32 +0100 BST

Added a Talker for the Percussion key group. Set key 12 to fire Belcanto to close all effect plugins.


" audio unit rig 1 effect audio unit 1 hey close
audio unit rig 2 effect audio unit 1 hey close
audio unit rig 3 effect audio unit 1 hey close
audio unit rig 4 effect audio unit 1 hey close
effect audio unit 1 hey close
effect audio unit 2 hey close " do


Curious: What's the Belcanto to execute a saved script?


written by: keyman

Thu, 13 Sep 2012 04:38:40 +0100 BST

interpreter 1 hey 
((name of script ....))
execute

has to be the same inside (the script) NAME; actual file name *.txt can be something else...

Talkers keys are wonderful! but talker keys running scripts.... out of this world.

Careful planing and arranging; I find them "magical", for some time now I depend on this on my performances.


written by: carvingCode

Thu, 13 Sep 2012 16:07:03 +0100 BST

Thanks again, Antonio.


written by: carvingCode

Fri, 14 Sep 2012 15:21:02 +0100 BST

Initial attempt didn't work.

In my Talker, I have the following:

"interpreter 1 hey clear_all_effects execute"

The actual file name of the script is 'clear_all_effects.txt'. I added the .txt and this didn't work either.

Question:

Do I need to wire the Talker to Interpreter 1?


written by: keyman

Fri, 14 Sep 2012 18:45:15 +0100 BST

No, no need for wires from the talker to interpreter for this to work.

The talker key will "speak" belcanto directly and only to the interpreter, who will convert this type of message.

Think it's my fault in the previous post

interpreter 1 hey

(name of script ....)
script execute 


So, "interpreter 1 hey clear_all_effects script execute"

Hope this solves it... sorry


written by: carvingCode

Sat, 15 Sep 2012 02:31:45 +0100 BST

Still no success. I tried:

" interpreter 1 hey Clear All Effects script execute " do


Commander report script does not exist. It does.

keyman, does your example work in v2.x?


written by: keyman

Sat, 15 Sep 2012 03:37:11 +0100 BST

Indication= if the Belcanto text doesn't stick (in the text box) something is wrong.

Trying this on my end, it seems the word "clear" is the issue; and the lexicon of Belcanto / allowed words - so there is no "effects" word

I always used numbers to identify the scripts, so never run into this problems. Remember the file name itself can be anything!

Script File name:
04 script - clear all effects.txt

Script File content (example)
--
description
Clear All Effects

name
04 script

script
empty join
metronome hey toggle start
--

interpreter 1 hey 04 script execute


This gives a good perceptions if it works...




written by: carvingCode

Sat, 15 Sep 2012 10:58:54 +0100 BST

The Belcanto seems fine. Doesn't disappear from textbox.

I wonder if someone from Eigenlabs could document how this should work?


written by: keyman

Sat, 15 Sep 2012 11:19:32 +0100 BST

Sometimes it does disappear right after you put some Belcanto rubbish, but if it is after you close and reopen the talker it will only accept if its right !

Sure there's still some thing to be documented...Talkers for instance and the missing agents!

Got it to work by now?


written by: carvingCode

Sat, 15 Sep 2012 17:55:03 +0100 BST

No, not working. No worries, though. I just used the contents of the script in the Talker. That works fine.


written by: keyman

Sat, 15 Sep 2012 23:38:51 +0100 BST

What are you "putting" inside the script?!?
With my last example, what did not work for you??

New approach:
Factory TAU standard setup with added

script talker
to the 11th key output of the percussion keygroup

TAU script talker

script files - (put this into ..user,,/library/Eigenlabs/scripts
Fiile scipt 1

File script 2

Let me know if this makes sense, and if you can apply something...


written by: carvingCode

Sun, 16 Sep 2012 14:34:00 +0100 BST

OK. Thanks for hanging in with me, Antonio. The script execution process works fine.

Here's a couple things that were different in my tests and in the examples you provided:

1) I was using the name of the Interpreter agent, "interpreter 1", in the Talker. It seems in this situation, we go slightly against convention when talking to the Interpreter agent.

2) I did not have the word "script" in the name section inside the script. This seems like an odd requirement, but once I added it, the script execution worked great.

One thing I tested was whether it was necessary to use a number to name the script. It appears not. I replaced the number, in my case it was "104 script" with "narly script" (no quotes in both instances) and the script executed just fine.

NOTE: As you pointed out, the word 'clear' in the inside-the-script name is a problem and will cause the action to fail. I can name the actual script file "Clear All Effects" and that does not cause a problem.

To me, this process does have a couple inconsistencies with how things work elsewhere in the system. (You'll notice that the 'name' section isn't in the script documentation at all.) But I'm glad it works. And again, thanks for hanging in with me to get things working.

Now, to find interesting ways to put this to practice.

Randy


written by: keyman

Sun, 16 Sep 2012 15:07:31 +0100 BST

Well ... I really do not blame anyone or anything
- EigenD System
- Belcano rules !?!?
- the fact that in the writing process, sometimes "thing" slip through

NOW; about interesting ways to use script talkers... I'm all ears!
- I have STAGE using this script talkers to change main SONGS configs, like witch scale, tonic, sound, keyboard layout, splits (edit) light mappings stored with the illuminator.
This I have all tried and work great, without actually loading or changing an entire setup.
Think they could be used also in the middle of a song..?!?



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