I think I'll do another workbench tutorial on this, as it's reasonably small and self contained. Should have time this evening.
written by: dhjdhj
I loved 0beron's idea so much that I created Max objects to perform similar functionality.I think I'll do another workbench tutorial on this, as it's reasonably small and self contained. Should have time this evening.
Clever and useful idea, 0beron. Perhaps worth incorporating into the factory setups?
@Oberon - Great! Looking forward to this.
Very nice !! "bag of light tricks"
Now we can change the tonics on the fly and no one can find them anymore...
It's pretty useful, I've bin plumbing it into alpha factory setup 1, although what could be the "best way"
- connect each output (from sampler 1 output , sampler 2 output) to illuminator? (does work)
selecting and combining two keygroups doesn't work...
Again thanks for the time posting this !!
I think the illuminators have a musical map as well as a physical one. This might get round the tonics moving away if you transpose the key group? Don't know, will have to try.
@keyman, the tonics lights are done by connecting the light output from a scaler to the light input of a keygroup output, in the Alpha Factory setups there's a light output on the instrument rigs that's already wired up internally, it just needs to be connected to the playing keygroup on the main workspace
Thinking about it, I suppose that setting the illuminator's musical map will mean that the lights will move around when you remap the upstream keygroup, but not when connected to a scaler that changes it's tonic?
Indeed, the musical and physical keys are just independent coordinates. This allows the playing keys that are set up in courses to be totally independent from the talkers for instance (columns and rows). For instance, when someone changes the layout of the playing keys, the talkers don't move as they did in 1.4.
Did the format of the REST data required to turn on LEDs get changed in the last release?
I loved 0beron's idea so much that I created Max objects to perform similar functionality.
More here.
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