I've tried:
audio unit rig 1 hey effect audio unit 1 close
Commander says it's an 'inappropriate use of close'.
What's correct?
TIA
Randy
written by: keyman
Well ... I really do not blame anyone or anythingI've tried:
audio unit rig 1 hey effect audio unit 1 close
You're talking the the audio unit agent, not the rig, so it should say:
audio unit rig 1 effect audio unit 1 hey close
or just:
effect audio unit 1 hey
close
Thanks
Added a Talker for the Percussion key group. Set key 12 to fire Belcanto to close all effect plugins.
" audio unit rig 1 effect audio unit 1 hey close
audio unit rig 2 effect audio unit 1 hey close
audio unit rig 3 effect audio unit 1 hey close
audio unit rig 4 effect audio unit 1 hey close
effect audio unit 1 hey close
effect audio unit 2 hey close " do
interpreter 1 hey((name of script ....))
execute
Thanks again, Antonio.
Initial attempt didn't work.
In my Talker, I have the following:
"interpreter 1 hey clear_all_effects execute"
The actual file name of the script is 'clear_all_effects.txt'. I added the .txt and this didn't work either.
Question:
Do I need to wire the Talker to Interpreter 1?
No, no need for wires from the talker to interpreter for this to work.
The talker key will "speak" belcanto directly and only to the interpreter, who will convert this type of message.
Think it's my fault in the previous post
interpreter 1 hey
script execute
Still no success. I tried:
" interpreter 1 hey Clear All Effects script execute " do
Indication= if the Belcanto text doesn't stick (in the text box) something is wrong.
Trying this on my end, it seems the word "clear" is the issue; and the lexicon of Belcanto / allowed words - so there is no "effects" word
I always used numbers to identify the scripts, so never run into this problems. Remember the file name itself can be anything!
Script File name:
04 script - clear all effects.txt
Script File content (example)
--
description
Clear All Effects
name
04 script
script
empty join
metronome hey toggle start
--
interpreter 1 hey 04 script execute
The Belcanto seems fine. Doesn't disappear from textbox.
I wonder if someone from Eigenlabs could document how this should work?
Sometimes it does disappear right after you put some Belcanto rubbish, but if it is after you close and reopen the talker it will only accept if its right !
Sure there's still some thing to be documented...Talkers for instance and the missing agents!
Got it to work by now?
No, not working. No worries, though. I just used the contents of the script in the Talker. That works fine.
What are you "putting" inside the script?!?
With my last example, what did not work for you??
New approach:
Factory TAU standard setup with added
script talkerto the 11th key output of the percussion keygroup
OK. Thanks for hanging in with me, Antonio. The script execution process works fine.
Here's a couple things that were different in my tests and in the examples you provided:
1) I was using the name of the Interpreter agent, "interpreter 1", in the Talker. It seems in this situation, we go slightly against convention when talking to the Interpreter agent.
2) I did not have the word "script" in the name section inside the script. This seems like an odd requirement, but once I added it, the script execution worked great.
One thing I tested was whether it was necessary to use a number to name the script. It appears not. I replaced the number, in my case it was "104 script" with "narly script" (no quotes in both instances) and the script executed just fine.
NOTE: As you pointed out, the word 'clear' in the inside-the-script name is a problem and will cause the action to fail. I can name the actual script file "Clear All Effects" and that does not cause a problem.
To me, this process does have a couple inconsistencies with how things work elsewhere in the system. (You'll notice that the 'name' section isn't in the script documentation at all.) But I'm glad it works. And again, thanks for hanging in with me to get things working.
Now, to find interesting ways to put this to practice.
Randy
Well ... I really do not blame anyone or anything
- EigenD System
- Belcano rules !?!?
- the fact that in the writing process, sometimes "thing" slip through
NOW; about interesting ways to use script talkers... I'm all ears!
- I have STAGE using this script talkers to change main SONGS configs, like witch scale, tonic, sound, keyboard layout, splits (edit) light mappings stored with the illuminator.
This I have all tried and work great, without actually loading or changing an entire setup.
Think they could be used also in the middle of a song..?!?
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